DECLARE SUB makemaze (map%(), maxi%, maxj%)
DECLARE SUB thickline (cx%(), cy%(), x%, y%, ex%, ey%, count%)
DECLARE FUNCTION chk% (x%, y%, ex%, ey%, map%())
DECLARE SUB drawline (cx%(), cy%(), x%, y%, ex%, ey%, count%)
DECLARE SUB delpath (cx%(), cy%(), start%, finish%, count%)
DECLARE SUB addpath (cx%(), cy%(), count%, tx%(), ty%(), ln%, start%)
DECLARE SUB rotate (dx%, dy%)
DECLARE SUB rotatec (dx%, dy%)
SCREEN 12
'define the scale and sizes
sc% = 5
maxi% = 120
maxj% = 80
RANDOMIZE TIMER
DIM map%(120, 80)
DIM cx%(10000)
DIM cy%(10000)
DIM tx%(10000)
DIM ty%(10000)
DIM SHARED tempx%(8000)
DIM SHARED tempy%(8000)
CALL makemaze(map%(), maxi%, maxj%)
DO
i% = INT(RND * (maxi% - 1)) + 1
j% = INT(RND * (maxj% - 1)) + 1
LOOP UNTIL map%(i%, j%) = 0
'set start location
x% = i%
y% = j%
FOR i% = x% - 1 TO x% + 1
FOR j% = y% - 1 TO y% + 1
map%(i%, j%) = 0
NEXT
NEXT
map%(x%, y%) = 12
DO
i% = INT(RND * (maxi% - 1)) + 1
j% = INT(RND * (maxj% - 1)) + 1
LOOP UNTIL map%(i%, j%) = 0
'set goal location
ex% = i%
ey% = j%
FOR i% = ex% - 1 TO ex% + 1
FOR j% = ey% - 1 TO ey% + 1
map%(i%, j%) = 0
NEXT
NEXT
map%(ex%, ey%) = 13
'draw the map
FOR i% = 0 TO imax%
FOR j% = 0 TO jmax%
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), map%(i%, j%), BF
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), 7, B
NEXT j%
NEXT i%
'line
'walk around objects
'remove excess travel
'trivial case-end is same as start
count% = 0 'location in cx%...point alont the path
CALL thickline(cx%(), cy%(), x%, y%, ex%, ey%, count%)
count% = count% + 1
FOR i% = 0 TO count% - 1
IF map%(cx%(i%), cy%(i%)) = 0 THEN map%(cx%(i%), cy%(i%)) = 1
NEXT i%
FOR i% = 0 TO maxi%
FOR j% = 0 TO maxj%
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), map%(i%, j%), BF
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), 7, B
NEXT j%
NEXT i%
'find path around objects
'***********************************
tc% = 0
dtx% = 0
dty% = 0
half% = 0
block% = 0
i% = 0
DO
i% = i% + 1
IF map%(cx%(i%), cy%(i%)) > 2 THEN
block% = 1
xs% = cx%(i% - 1)
ys% = cy%(i% - 1)
x% = xs%
y% = ys%
dx% = cx%(i%) - cx%(i% - 1)
dy% = cy%(i%) - cy%(i% - 1)
dxflag% = 0
WHILE map%(x% + dx%, y% + dy%) > 2
CALL rotate(dx%, dy%)
WEND
dxs% = dx%
dys% = dy%
DO
tx%(tc%) = x% + dx%
ty%(tc%) = y% + dy%
tc% = tc% + 1
LOCATE 20, 1
x% = x% + dx%
y% = y% + dy%
IF map%(x%, y%) = 1 OR map%(x%, y%) = 2 THEN
IF (dtx% * dtx% + dty% * dty%) <= (x% - xs%) * (x% - xs%) + (y% - ys%) * (y% - ys%) THEN
half% = tc% - 1
dtx% = ABS(x% - xs%)
dty% = ABS(y% - ys%)
IF map%(x%, y%) = 2 THEN map%(x%, y%) = 1
END IF
END IF
CALL rotatec(dx%, dy%)
CALL rotatec(dx%, dy%)
WHILE map%(x% + dx%, y% + dy%) > 2
CALL rotate(dx%, dy%)
WEND
LOOP UNTIL x% = xs% AND y% = ys% AND dxs% = dx% AND dys% = dy%
last% = 1
ELSE
IF map%(cx%(i%), cy%(i%)) <= 2 THEN last% = 0 'set last marker to available
END IF
IF half% >= tc% - 1 AND block% = 1 THEN
count% = i%
ELSEIF (tc% - 1) / 2 >= half% AND block% = 1 THEN
j% = i%
erx% = ABS(tx%(half%) - cx%(j%))
ery% = ABS(ty%(half%) - cy%(j%))
WHILE erx% >= ABS(tx%(half%) - cx%(j%)) AND ery% >= ABS(ty%(half%) - cy%(j%))
erx% = ABS(tx%(half%) - cx%(j%))
ery% = ABS(ty%(half%) - cy%(j%))
j% = j% + 1
WEND
FOR p% = j% TO count% - 1
tempx%(p%) = cx%(p%)
tempy%(p%) = cy%(p%)
NEXT p%
FOR p% = 0 TO half%
cx%(p% + i%) = tx%(p%)
cy%(p% + i%) = ty%(p%)
NEXT p%
PRINT j%, i%
FOR p% = j% TO count% - 1
cx%(p% + half% - (j% - i%) + 1) = tempx%(p%)
cy%(p% + half% - (j% - i%) + 1) = tempy%(p%)
NEXT p%
count% = count% + half% - (j% - i%) + 1
block% = 0
i% = i% + half% - (j% - i%) + 1
tc% = 0
dtx% = 0
dty% = 0
half% = 0
ELSEIF (tc% - 1) / 2 < half% AND block% = 1 THEN
FOR k% = 0 TO tc% - 2
tempx%(k%) = tx%(tc% - k% - 2)
tempy%(k%) = ty%(tc% - k% - 2)
NEXT k%
FOR k% = 0 TO tc% - 2
tx%(k%) = tempx%(k%)
ty%(k%) = tempy%(k%)
NEXT k%
half% = tc% - half% - 2
j% = i%
erx% = ABS(tx%(half%) - cx%(j%))
ery% = ABS(ty%(half%) - cy%(j%))
WHILE erx% >= ABS(tx%(half%) - cx%(j%)) AND ery% >= ABS(ty%(half%) - cy%(j%))
erx% = ABS(tx%(half%) - cx%(j%))
ery% = ABS(ty%(half%) - cy%(j%))
j% = j% + 1
WEND
FOR p% = j% TO count% - 1
tempx%(p%) = cx%(p%)
tempy%(p%) = cy%(p%)
NEXT p%
FOR p% = 0 TO half%
cx%(p% + i%) = tx%(p%)
cy%(p% + i%) = ty%(p%)
NEXT p%
PRINT j%, i%
FOR p% = j% TO count% - 1
cx%(p% + half% - (j% - i%) + 1) = tempx%(p%)
cy%(p% + half% - (j% - i%) + 1) = tempy%(p%)
NEXT p%
count% = count% + half% - (j% - i%) + 1
block% = 0
i% = i% + half% - (j% - i%) + 1
tc% = 0
dtx% = 0
dty% = 0
half% = 0
END IF
LOOP UNTIL i% >= count% - 2
FOR i% = 0 TO maxi%
FOR j% = 0 TO maxj%
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), map%(i%, j%), BF
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), 7, B
NEXT j%
NEXT i%
count% = count% - 1
'remove duplicated paths
j% = 0
DO
FOR i% = j% + 1 TO count%
IF cx%(i%) = cx%(j%) AND cy%(i%) = cy%(j%) THEN CALL delpath(cx%(), cy%(), j% + 1, i%, count%): GOTO 20
NEXT i%
20 : j% = j% + 1
LOOP UNTIL j% >= count%
'erase any dark blue marks
FOR i% = 0 TO maxi%
FOR j% = 0 TO maxj%
IF map%(i%, j%) = 1 THEN map%(i%, j%) = 0
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), map%(i%, j%), BF
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), 7, B
NEXT j%
NEXT i%
'walk along path
FOR i% = 0 TO count%
LINE (cx%(i%) * sc%, cy%(i%) * sc%)-(cx%(i%) * sc% + sc%, cy%(i%) * sc% + sc%), 4, BF
now = TIMER
DO
LOOP UNTIL TIMER > now + .1
LINE (cx%(i%) * sc%, cy%(i%) * sc%)-(cx%(i%) * sc% + sc%, cy%(i%) * sc% + sc%), map%(cx%(i%), cy%(i%)), BF
LINE (cx%(i%) * sc%, cy%(i%) * sc%)-(cx%(i%) * sc% + sc%, cy%(i%) * sc% + sc%), 7, B
NEXT i%
i% = count%
LINE (cx%(i%) * sc%, cy%(i%) * sc%)-(cx%(i%) * sc% + sc%, cy%(i%) * sc% + sc%), 4, BF
SUB addpath (cx%(), cy%(), count%, tx%(), ty%(), ln%, start%)
FOR i% = 0 TO ln% + count%
IF i% < start% THEN
tempx%(i%) = cx%(i%)
tempy%(i%) = cy%(i%)
END IF
IF i% >= start% AND i% <= start% + ln% THEN
tempx%(i%) = tx%(i% - start%)
tempy%(i%) = ty%(i% - start%)
END IF
IF i% > start% + ln% THEN
tempx%(i%) = cx%(i% - ln% - 1)
tempy%(i%) = cy%(i% - ln% - 1)
END IF
NEXT i%
FOR i% = 0 TO ln% + count%
cx%(i%) = tempx%(i%)
cy%(i%) = tempy%(i%)
NEXT i%
count% = count% + ln%
END SUB
FUNCTION chk% (x%, y%, ex%, ey%, map%())
chk% = 0
'line drawing algorithm
dx% = ex% - x%
dy% = ey% - y%
xdir% = SGN(dx%)
ydir% = SGN(dy%)
IF ABS(dx%) >= ABS(dy%) THEN 'quadrant 0 or 3
dx% = ABS(dx%)
dy% = ABS(dy%)
dyx2% = dy% * 2
dyx2mdx2% = dyx2% - dx% * 2
er% = dyx2% - dx%
x0% = x%
y0% = y%
FOR i% = dx% - 1 TO 0 STEP -1
IF er% >= 0 THEN
y0% = y0% + ydir%
er% = er% + dyx2mdx2%
'IF map%(x0%, y0%) = 0 THEN map%(x0%, y0%) = 2
ELSE
er% = er% + dyx2%
END IF
x0% = x0% + xdir%
IF map%(x0%, y0%) > 2 THEN chk% = 1
NEXT i%
ELSE
dx% = ABS(dx%)
dy% = ABS(dy%)
dxx2% = dx% * 2
dxx2mdy2% = dxx2% - dy% * 2
er% = dxx2% - dy%
x0% = x%
y0% = y%
FOR i% = dy% - 1 TO 0 STEP -1
IF er% >= 0 THEN
x0% = x0% + xdir%
er% = er% + dxx2mdy2%
ELSE
er% = er% + dxx2%
END IF
y0% = y0% + ydir%
IF map%(x0%, y0%) > 2 THEN chk% = 1
NEXT i%
END IF
END FUNCTION
SUB delpath (cx%(), cy%(), start%, finish%, count%)
new% = 0
FOR j% = 0 TO count% + 1
IF j% < start% OR j% > finish% THEN
cx%(new%) = cx%(j%)
cy%(new%) = cy%(j%)
new% = new% + 1
END IF
NEXT j%
count% = count% - (finish% - start%) - 1
END SUB
SUB drawline (cx%(), cy%(), x%, y%, ex%, ey%, count%)
'line drawing algorithm
count% = 0
dx% = ex% - x%
dy% = ey% - y%
xdir% = SGN(dx%)
ydir% = SGN(dy%)
IF ABS(dx%) >= ABS(dy%) THEN 'quadrant 0 or 3
dx% = ABS(dx%)
dy% = ABS(dy%)
dyx2% = dy% * 2
dyx2mdx2% = dyx2% - dx% * 2
er% = dyx2% - dx%
x0% = x%
y0% = y%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
FOR i% = dx% - 1 TO 0 STEP -1
IF er% >= 0 THEN
y0% = y0% + ydir%
er% = er% + dyx2mdx2%
ELSE
er% = er% + dyx2%
END IF
x0% = x0% + xdir%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
NEXT i%
ELSE
dx% = ABS(dx%)
dy% = ABS(dy%)
dxx2% = dx% * 2
dxx2mdy2% = dxx2% - dy% * 2
er% = dxx2% - dy%
x0% = x%
y0% = y%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
FOR i% = dy% - 1 TO 0 STEP -1
IF er% >= 0 THEN
x0% = x0% + xdir%
er% = er% + dxx2mdy2%
ELSE
er% = er% + dxx2%
END IF
y0% = y0% + ydir%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
NEXT i%
END IF
count% = count% - 1
END SUB
SUB makemaze (map%(), maxi%, maxj%)
'fill with blockers
FOR i% = 0 TO maxi%
FOR j% = 0 TO maxj%
map%(i%, j%) = 3
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), map%(i%, j%), BF
LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), 7, B
NEXT j%
NEXT i%
i% = INT(RND * (maxi% / 2 - 1)) * 2 + 1
j% = INT(RND * (maxj% / 2 - 1)) * 2 + 1
nump% = 0
DO
check2% = 0
count% = 0
DO
count% = count% + 1
choose% = INT(RND * 4)
IF choose% = 0 THEN oi% = i% + 2: oj% = j%
IF choose% = 1 THEN oi% = i% - 2: oj% = j%
IF choose% = 2 THEN oi% = i%: oj% = j% + 2
IF choose% = 3 THEN oi% = i%: oj% = j% - 2
IF oi% >= 1 AND oj% >= 1 AND oi% <= maxi% AND oj% <= maxj% THEN
IF map%(oi%, oj%) = 3 THEN check2% = 1
END IF
LOOP UNTIL check2% = 1 OR count% > 7
IF check2% = 1 THEN
i% = oi%
j% = oj%
map%(i%, j%) = 0
IF choose% = 0 THEN map%(i% - 1, j%) = 0
IF choose% = 1 THEN map%(i% + 1, j%) = 0
IF choose% = 2 THEN map%(i%, j% - 1) = 0
IF choose% = 3 THEN map%(i%, j% + 1) = 0
'LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), map%(i%, j%), BF
'LINE (i% * sc%, j% * sc%)-(i% * sc% + sc%, j% * sc% + sc%), 7, B
ELSE
nump% = nump% + 1
DO
i% = INT(RND * (maxi% / 2 - 1)) * 2 + 1
j% = INT(RND * (maxj% / 2 - 1)) * 2 + 1
LOOP UNTIL map%(i%, j%) = 0
END IF
LOOP UNTIL nump% > 1000
END SUB
SUB rotate (dx%, dy%)
dxo% = dx%
dx% = (.7 * dx% + .7 * dy%)
dy% = (-.7 * dxo% + .7 * dy%)
END SUB
SUB rotatec (dx%, dy%)
dxo% = dx%
dx% = (.7 * dx% + -.7 * dy%)
dy% = (.7 * dxo% + .7 * dy%)
END SUB
SUB thickline (cx%(), cy%(), x%, y%, ex%, ey%, count%)
'line drawing algorithm
count% = 0
dx% = ex% - x%
dy% = ey% - y%
xdir% = SGN(dx%)
ydir% = SGN(dy%)
IF ABS(dx%) >= ABS(dy%) THEN 'quadrant 0 or 3
dx% = ABS(dx%)
dy% = ABS(dy%)
dyx2% = dy% * 2
dyx2mdx2% = dyx2% - dx% * 2
er% = dyx2% - dx%
x0% = x%
y0% = y%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
FOR i% = dx% - 1 TO 0 STEP -1
IF er% >= 0 THEN
y0% = y0% + ydir%
er% = er% + dyx2mdx2%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
ELSE
er% = er% + dyx2%
END IF
x0% = x0% + xdir%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
NEXT i%
ELSE
dx% = ABS(dx%)
dy% = ABS(dy%)
dxx2% = dx% * 2
dxx2mdy2% = dxx2% - dy% * 2
er% = dxx2% - dy%
x0% = x%
y0% = y%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
FOR i% = dy% - 1 TO 0 STEP -1
IF er% >= 0 THEN
x0% = x0% + xdir%
er% = er% + dxx2mdy2%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
ELSE
er% = er% + dxx2%
END IF
y0% = y0% + ydir%
cx%(count%) = x0%
cy%(count%) = y0%
count% = count% + 1
NEXT i%
END IF
count% = count% - 1
END SUB